![]() HP regenerates, but every hit decreases your max HP.Įnemies get knocked back more when hit by melee attacks. Gold +50%, but when you get attacked you can’t attack or use spells for 2 seconds after. Gold +50%, but enemies drop explosives after dying. Gold +25%, but taking damage knocks you around. Gold +50%, but the screen is all black with spotlights on enemies and your heir until the room is cleared. You can only be hit in the heart, but you have -25% HP. You have Low HP, Mana, and Weapon Damage, but Mana regens over time. Gold +25%, but chests only drop gold and the amount of gold dropped varies.Īll relics are Twin Relics (if they can be). You can Spinkick off of terrain, but you have -30% HP. Gold +25%, but you can’t see your health. Gold +25%, but all Spells and Talents have a cooldown. Gold +25% and the map is revealed, but you have no position marker. +50% Magic Damage and +50 Mana Capacity, but -30% HP. ![]() Gold +25%, but your weapon and talent are randomized. ![]() Gold +50%, but you don’t have an immunity window after taking damage. Gold +25%, but you can’t see damage dealt. Spinkick is replaced with a Downstrike ability that lunges you straight down. You can peruse the full patch notes here.Rogue Legacy 2: Here’s a list of all the traits currently available: Trait Which seems counterproductive that it was hard to gain enough gold to buy its upgrades now that we thought about it. Ores, currency to buy and upgrade gear, drop more often, costs for base stat improvements have been dropped, and it’s cheaper to invest in the Living Safe, the new thing introduced in Rogue Legacy 2 to make it easier for new players to progress. The economy has been getting a bit more tweaks too, to ensure that you continue to make progress as you keep attempting more runs. This will open more opportunities for Dragon Lancers to use their charge attack, which skill crits. Now your normal tap attack will really throw enemies away from you, including the big ones. The rework to Dragon Lancers is neat too. Of course, it’s possible on PC to just rotate the screen orientation to circumvent the gimmick, but with reports of players actually getting sick and Rogue Legacy 2 is making good strides to make it more accessible than ever before, it’s an understandable decision to remove Vertigo. Vertigo appeared in the first game, and in this sequel, picking a character with that trait confers huge gold bonuses… at the cost of being able to play the game properly on the account of the screen being upside down. Plus, while Vertigo was a cool blast from the past, it doesn’t really fit the sequel.” “We received a bunch of reports of nausea, so it’s time to chuck this into the bucket of removed Traits. Vertigo, which turns the game screen completely upside down (but with the UI remaining upright) has been removed entirely. ![]() Three traits (FND, Crippling Intellect, Spelunker) have been buffed, with one outright removed. Version 1.01 sees dir.ection change from the analog stick flicking back to place being addressed, a rework on the Dragon Lance class, a lot of buffs to relics and traits (including the removal of one debilitating trait), and more tweaks to the economy. Like all patch notes before, the devs go in deep into what is changed and why is changed. It’s been a week since Rogue Legacy 2 is released in full and left Early Access, and Cellar Door Games is already busy with tweaking the rougelite further with its first post-launch patch.
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